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- Bananoid - Operation needs 1) a mouse & drivers installed
- 2) a VGA card with 256K
- 3) suggested 10mHz+ 80286 machine
-
-
- Bananoid is a breakout-style game with high (360 x 240) resolution
- MCGA graphics, an oversized (544 x 240) play field and mouse-only
- control using page-flipping for the screen control. The falling blocks
- result in differing paddle effects, mostly good - one bad. I know
- we're all a little tired of wall-block-paddle-pill games, but the idea
- was simple -- the graphics drivers were what interested me. The speed
- is controlled by vertical retracing, so on a machine slower than a 12MHz
- 286 the game may appear sluggish. O well... But on a faster machine, the
- game operates at approximately 60 frames per second. There is only data
- for seven levels. That's enough to demonstrate MCGA as a viable game
- mode on VGA cards.
-
-
- The right mouse button advances you a level (if you happen
- to be bored with the one you're on), and the left button is used
- for all ball-release and missles-fires.
-
- Falling Block color effect
- Grey - little paddle
- Red - lasers
- Green - "sticky" paddle
- Light Blue - slow game
- Yellow - free life
- Blue - double paddle
- Purple - next level
-
- Please understand, this was only a few day project, so there
- are more than a few "1.00" type bugs.
-
- - Bill
-
-
-
- For those of you with a Paradise VGA card (not the Pro, but the normal
- one) and a Multi-Synch Monitor, try the fulls.exe. This uses the 33mHz (?)
- dot clock and reaches a resolution of approx. 600 * 480 with 256 colors.
- This uses almost all 256K on the card to display one screens worth of
- information. You may have to switch the overscan to pack it all on to
- the screen at once.